Stop motion animation has been around since Man began
drawing on cave walls, with images of animals with four pairs of legs depicting
movement. Over centuries techniques and
gadgets have developed been developed to display this illusion, but the basics
remain. The optical illusion of movement
if you like, simply a collection of still images that flash before your eyes to
trick you into thinking there is movement.
In 1600BC the Egyptian Pharaoh Rameses
ii built a temple to the Goddess Isis which had 110 columns. Ingeniously each
column had a painted figure of the goddess in a progressively changed
position. To the horseman or charioteers
riding past Isis appeared to be moving. The ancient Greeks also enjoyed decorated
pots with figures in successive stages of action spinning the pot to create the
sense of motion.
As far as we know the first attempt to project drawings
onto a wall was made in 1640 by Athanasius Kircher with his ‘magic lantern’. Kircher drew each figure on a separate piece
of glass which he placed in his apparatus and projected it onto the wall.
This type of technique is imitated in toys such as
Viewfinders
Lowe
(2003) suggests that animation can provide learners with explicit dynamic
information that is either implicit or unavailable in static graphics. Although useful, his studies show that the
information that was extracted from the animation, and its potential for
helping learners construct higher-quality mental models, is probably limited
because of its narrow scope. However
animations can be used used for a variety of reasons across a whole range of
topics. They are often utilised when there is a need to show learners something
not easily seen in the real world. Ainsworth’s
work (2007) demonstrates one of the reasons animations are now found so widely,
and that is many people believe that animations can help learners come to
understand complex ideas more easily. He
says that some people believe that animations can help people learn because
they are especially motivating. Alternatively, he sites others who believe
there are specific computational properties of animations that match the
cognitive demands of a learning task. However, other people view animations
with much more suspicion and recommend limiting the use of animations more
along the lines of the work of Lowe. That said, Technology has changed the way
we learn and the methods that we use as teachers and educators should reflect
these changes.
We learn best and most when we enjoy what they are doing.
Using animation as a tool to encourage and develop understanding is not only
fun but effective. Using animation can develop skills and competencies
in:
- Story telling
- Visual communication
- Cognition, emotional, ethic and aesthetic aspects
- Observation and sensory aspects
- Concentration
- Problem-solving and innovative aspects
So it may be worth a try, and as we all learn and process
things in different ways the success will be personal.
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